//==============================================================================
// Sky Passage_anim.txt
//==============================================================================

import Construction_defines_anim.txt

//==============================================================================
define light
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Sky Passage Light
      }
   }  
}

//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Sky Passage Glow
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
define cloud
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Sky Passage Cloud
      }
   }
}

//==============================================================================
define HandFire
{
   set hotspot
  {
      version
      {
         Visualparticle SFX X Lampades handfire
      }
   }
}

//==============================================================================
define Fire
{
	SetSelector
	{
		Techlogic none/Safe Passage
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX X Lampades torch
			}
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
				visual Building X Sky Passage
				connect attachpoint cloud hotspot
				//connect GarrisonFlag light hotspot
				connect GarrisonFlag glow hotspot
				connect HOTSPOT fire hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect attachpoint G_Long_Brick hotspot
				connect face G_Long_Brick hotspot
				connect chin G_Medium_Brick hotspot
				connect leftfoot G_Medium_Brick hotspot
				connect lefthand G_Small_Brick hotspot
				connect leftleg G_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect attachpoint G_Long_Brick hotspot
				connect face G_Long_Brick hotspot
				connect chin G_Medium_Brick hotspot
				connect leftfoot G_Medium_Brick hotspot
				connect lefthand G_Small_Brick hotspot
				connect leftleg G_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction SP
				connect neck cloud hotspot
				connect attachpoint G_Long_Brick hotspot
				connect face G_Long_Brick hotspot
				connect chin G_Medium_Brick hotspot
				connect leftfoot G_Medium_Brick hotspot
				connect lefthand G_Small_Brick hotspot
				connect leftleg G_Small_Brick hotspot
         }
      }
   }
}


//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				visual Building X Sky Passage
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                    tag Attack 0.40 true   
                    tag GenericSound 0.40 true   
					tag SpecificSoundSet 0.31 false LampadesShoot checkVisible 
//-- end auto generated section
				connect attachpoint cloud hotspot
				//connect GarrisonFlag light hotspot
				connect GarrisonFlag glow hotspot
				connect TargetPoint HandFire hotspot
				connect TargetPoint light hotspot
				connect HOTSPOT fire hotspot
				Length 1.6
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
               Visual Building X Sky Passage_Death
               connect Smoke0 Dust hotspot
					connect Smoke1 Dust hotspot
					connect Smoke2 Dust hotspot
				connect HOTSPOT fire hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect attachpoint G_Long_Brick hotspot
				connect face G_Long_Brick hotspot
				connect chin G_Medium_Brick hotspot
				connect leftfoot G_Medium_Brick hotspot
				connect lefthand G_Small_Brick hotspot
				connect leftleg G_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect attachpoint G_Long_Brick hotspot
				connect face G_Long_Brick hotspot
				connect chin G_Medium_Brick hotspot
				connect leftfoot G_Medium_Brick hotspot
				connect lefthand G_Small_Brick hotspot
				connect leftleg G_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
           Visual Building Construction SP
				connect neck cloud hotspot
				connect attachpoint G_Long_Brick hotspot
				connect face G_Long_Brick hotspot
				connect chin G_Medium_Brick hotspot
				connect leftfoot G_Medium_Brick hotspot
				connect lefthand G_Small_Brick hotspot
				connect leftleg G_Small_Brick hotspot
         }
      }
   }
}

